It's a common mistake to sell items in the Auction house for less than their full value in the Vendors. This is a golden depleting trap and should be avoided like the plague. If you have an item and you intend to sell on the AH for only marginally more than the cost at the vendors, it'd be better to simply sell at the sellers and prevent the price of this AH fee if you don't create a sale
A videogame/board game mashup of 2'00s classics is currently out and about: Small World of Warcraft, which is one of those brilliant names that I would suggest but that publishers seldom pick. It's a World of Warcraft-themed skin on the board game Little World, with a set of mechanisms and clever twists to produce the game of rising and falling empires fresh and new for the Alliance and Horde.
Little World is a perennially popular 2009 board game from Days of Wonder. Inside, an empire composed of a random blend of"Race" and"Particular Power" conquers territory and clashes with other empires, beating ever-more land before entering decline. When an empire goes into decline, that participant only picks up a brand new species and gets to beating all over again. The winner is the person who had the most successful empires over the course of the match.
The World of Warcraft twist comes from the empires to perform and the arbitrary powers they could have, so this has your Azeroth critters: Blood Elves, Draenei, Dwarves, Ethereals, Forsaken, Gnomes, Goblins, Humans, Kobolds, Naga, Night Elves, Orcs, Pandaren, Tauren, Trolls, and Worgen. The special powers are also WoW-flavored, including things like Archaeologist, Beast Master, Herbalist, Blacksmith, and also my favorite: Fishing.
I have had the chance to sit down with Small World of Warcraft, and it is certainly above-average for mashups and branded matches. It's designed by original Little World designer Phillipe Keyaerts. Actually, since it incorporates the lessons of 11 years of development on the original game and its expansions in 1 box, perhaps this is my new go-to version of the game. It plays somewhat like a curated best-of Small World mechanics, plus a couple of new items like principles to make Horde and Alliance races prefer fighting each other
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