It's been delete their saves. When the game launches and runs a save file review and some players report that an error message telling the player they "no compatible save found"--and it creates another save, overwriting the saved file. After exiting the game, this save will replace their cloud save, thereby eliminating their complete file. This issue has been extensively discussed in Reddit.Some users have managed recover saved files by using a community-made save transfer tool, and a lot of players have speculated that this issue is based on the mods that players are playing. The game has also changed the format of its save data in the past and it's possible players who haven't played for the past and are returning to Iceborne are experiencing issues as a result of this.
There are other players who have problems with frame rates in Iceborne that are currently under investigation. The game appears to be well-ported according to the majority of player's reviews. If you're planning on playing Iceborne but haven't started the game yet it is advisable to create backups of your save files to ensure you're ready.
The most recent evidence of WOW's impact is provided by an analysis by DFC Intelligence. The game industry research company just released an analysis that states that "subscription revenues generated by online gaming was estimated at $2 billion in 2005." WOW was released during November 2004, and was one of the best three titles listed in NPD Group's weekly top-selling PC games list ever since it came onto the market.
DFC has cited WOW's publisher Vivendi Universal, which owns Blizzard Entertainment, as an important factor in the increase in MMORPG revenues within the US. That said, it correctly pointed out that currently "over 50 percent of online-game-subscription revenue in 2005 came from Asian countries outside Japan, most notably South Korea, China, and Taiwan."
Particularly, it lavished the praise of one of Blizzard's adversaries. "The Asian market has created numerous new players which is which is led by South Korean company NCsoft, with more than $300 million in online gaming revenue during 2005." said the study. In the last few decades, NCsoft has been waging an aggressive campaign to woo US gamers with MMORPG titles like City of Heroes and Guild Wars.
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