Sorry if what I kind is hard to read due to grammar mistakes. My first thought is to lock clan chat. Only the clan proprietor can achieve so, and what occurs is that the second the lock clan chat button has been clicked, nobody else can enter the clan chat. This is a ways where you can invite your friend's friend in your chat without allowing everybody in or just one person. The proprietor can also unlock the clan chat.
My next idea is when you see someone on your clan chat, their scatter is a different colour, and in the example of clan wars that your staff becomes that color and opponet's team is not the same color. This is to assist people so that they dont always have to try and assault their group mates to find out whether they're on that individual's side or not.
My final idea is a clan chat owner can pick"inviters" that can invite people in clan owner's clan chat. The inviters acts exactly the same manner as that can kick in the clan conversation (I meen when you pull the clan chat alternative, clan proprietor can pick who has in order to kick). Case in point: dawgsaysftw invites chaosor in zezima's clan conversation. Zezima can take the invite so chaosor can input , or he can deny that, so chaosor can't combine.
Another Entirely Random Mini-quest. To start with, once a participant has completed the Sheild of Arrav quest, then they talk to Reldo who asks them if they wish to read the story of the Sheild of Arrav. Then when they shut it, Reldo informs them that the Museum Curator had a job for somebody. They go to the Museum Curator who tells them of a mad scientist who resides in Draynor Manor and has built a TIME MACHINE! He explains he would like someone to return in time and attempt to retreive the Sheild of Arrav before it's lost. You go and talk to the scientist who tells you that you have 10 mins for back or your stuck!
So that you return in time and find Arrav and explain to him your situation. ("a weakling" he calls you because he's like level 300. Then you say you will help him prevent the invasion if he allows you to keep the sheild later. He agrees and you then go off and fight (and kill) 10 zombies and then it says you've stopped the invasion. (in all this you never ceased to think what might happen into the future!?) Arrav provides you the defense and you go back. But when you arrive, there is not any longer a scientist.
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