Last, but not least: Do not create pvp wilderness worlds. Never. The thrill of being in the wild allowed me to do one thing that pvp and bh worlds don't allow that is the most effective handling of that aspect that I have ever seen in any other game.
Pvp meeting pve players. It was possible to use the resources available, like rune, treasure trails and dragons to earn rewards. However, this was not a obligation. As I mentioned earlier, everyone should have access the quests. However, making certain worlds safer defeats the purpose. This is the thing I am most concerned about. If a world is secure from attack that defeats the goal of the quests.
Runecrafters should not use hazardous abysses, since there are perfectly safe ones only a hop away. The zombies who are armored are able to run on safe planets and then hop to dangerous ones after they have gotten free of the wild. This is true for all worlds. This is a request to do not promote the idea of "safe" worlds and the half assed wilderness, it defeats the point and the enjoyment of the wildy.
Wilderness And Free Trade
Wilderness and free trade are being debated. What happens to the things that were intended to be replaced by it? Quick history lesson: GE- was founded around a month prior to the infamous changes which substituted free trade.
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