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I can understand that people need to skip to the action

I can understand that people need to skip to the action

The Arks Main Mission lets you speak to pso2 sales Afin (for fundamental color use ), talk to Cofy (for unlocks), speak to Jan (for societal ), do clinic quests, get an auxiliary, use the EX-Cube store, etc..

I can understand that people need to skip to the action, but these matters are not side quests. They are the tutorial.

Although I acknowledge the translation often try too hard to follow the Japanese text, and frequently fail to convey what's actually being said.

To be fair, by that time the player is no longer a newcomer, and the match pops a message when you hit level 70 she has new client orders for you.

I understand what you mean. Although I think that is the manner PSO2 is designed; it does not try to hold participant's hands. Even the Arks Mission system is a massive improvement on what it was. Take force such as. You unlock fusion techs at level 70 however NOWHERE in the match does this tell you . You have to go upstairs at the main reception and talk to an npc you've never had to previously speak to to do a customer order to unlock them.

I can understand this matter. The game heaps so much shit that they expect you to read for a match I don't even know if I will like or not.

Game screeches to a stop and bombards me with textbox following text box and after that the intro video, I must keep talking to people for more text boxes. Then tutorials I get by talking to random NPC which I don't recall being directed into at the first place for matters such as the mag and these. Then I see every NPC has like 5 orders that I don't even know what's going on. So today I am like 30-40 minutes in buy PSO2 Meseta (likely more) once I even made my character and that I have not even done one mission out that first one.


Nanlina chen

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