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There are a library and small museum inside the walls of Burthorpe

There are a library and small museum inside the walls of Burthorpe

Now, a grand town, bigger than Falador with massive walls and two enormous gates guarding the entrances, with small rooms to the guards to make tea sleep and eat off duty (Or on duty for all those lazy ones. .) Would certainly make it better, the walls may be black stone. The castle would have a RS gold tall, thick, powerful tower in each corner, each stuffed with important rooms. Many houses are added to maintain all of the occupants secure, similar style to Falador, but in black. Each one would be a sensible size and could include things for living, a double bed, a bath, another bedroom for a young child, a downstairs having a kitchen and dining area plus a bookcase, maybe more, but those are required.

There are a library and small museum inside the walls of Burthorpe, for it is the capital, it needs learning centers and then neighboring there would be a school for the children to go to. Another issue with Burthorpe is the simple fact that the only bank in Burthorpe (I'm not including the Warriors Guild included in Burthorpe) which is in the Thieves den, not great for a Capital city, eh? There would be two banks, North and South. But as for city attractions, what could there be?

Well, how about a minigame in the Barracks? Or a fantastic smithing purpose for making weapons and armour? A couple great, specialist shops would be great too. Thanks for reading! Just needed to vent: So I had a Slayer assignment for Turoth, and obtained TWO hints. The very first one had about 8 stops, incluing 2 Wildy coord hints + the critically annoying emote clue in which you have to remove all equipped items in a place where vampires and leeches constantly attack, and then get attacked by a double agent... where I obtained two rune c-bows, 41 Nature runes, along with 14 purple firelighters, whoop-te-doo.

The second... grrr. First two clues were also maps, not so bad. Third clue, coordinates in the Demonic Ruins + Zamorak mage attack, where obviously I got assaulted by a revenant and barely escaped. Fourth hint, speak to the monk at the Duel Arena, who gave me a mystery box. I really kind of like puzzle boxes, although they're time-consuming... so anyway I finish the mystery box, and got yet another coord clue. Coords seem to need me to enter the middle of the stadium... what the heck???

So I go look up the sign on TipIt, and sure enough it requires really challenging someone so as to enter the stadium"barrier" place, and digging in a specific spot in the corner of this wall. ARGH!!! This is particularly bothersome in my situation since I never do PVP, and haven't a clue how I would go about doing it. It's SERIOUSLY frustrating to get to just stop at this point. It took me a long time to get to really posting this. This concept, I think, explains a good deal about the Vampyres.

The distinction between vampires and vampyres is that vampyres are half-human. From what I could remember, it's stated that humans are transformed into vampyres. But maybe not vampires. And let's take a look at what happens if you employ a Guthix Balance potion on a Vampyre Juvinate: It turns into a massive, angry form that appears much more like regular vampire compared to a vampyre. Or it becomes a human. Or it expires. What exactly the Balance potion does is destroy both of the halves. Now, I believe vampyres can be cheap OSRS gold created from both vampires and humans. This, I Believe, is the procedure for each:


Nanlina chen

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